JOYSTICK

Each axis and button of a joystick plugged into a USB port is treated as an input channel.

See also NET JOYSTICK.

joystick.png 

Mapping Table

Channel Column

Channel number.

Mapped Point(s) Column

Input point(s) a channel is mapped to.

To map a point to a channel, select a channel on the left side of the I/O Mappings form, then click on a check box for an I/O point on the right side of the form. See I/O Mappings... for details.