Each axis and button of a joystick plugged into a USB port is treated as an input channel.
See also NET JOYSTICK.
Channel number.
Input point(s) a channel is mapped to.
To map a point to a channel, select a channel on the left side of the I/O Mappings form, then click on a check box for an I/O point on the right side of the form. See I/O Mappings... for details.
HT V370 | LCAIO |